Starter generator loop
Place generation first, confirm power is being created, then connect that output to the next settlement target before buying a larger source.
Progress by placing generators, connecting power to villages and cities, upgrading only when the grid path is working, and saving exact-rate decisions until better source data exists.
Quick answer
Follow the official power-to-settlement language: place generators, create power, connect energy to the city, power villages and cities, earn cash every second, build a bigger grid, and unlock better energy sources.
The high-view stealing-power mechanic is only a watch item until reviewed evidence confirms it. Milestone numbers are labelled unknown, including exact output, upgrade costs, and unlock thresholds.
Every stage needs a visible move-on signal.
Start from the visible generator loop: place a source, watch power build, and avoid spending ahead of the first working connection.
Send power toward the current village or city target. If the target does not respond, treat connection placement as the problem before blaming income.
Use cash growth as the signal that the loop is productive, then reinvest in generator, storage, speed, or source choices shown in your current session.
Unlock stronger energy sources after the current setup reliably powers the settlement path. Do not copy exact thresholds unless a dated official, in-game, or reviewed source confirms them.
Place generation first, confirm power is being created, then connect that output to the next settlement target before buying a larger source.
Progression should improve both coverage and income. If cash rises but the village or city is still not powered, check the grid path before upgrading again.
Use better energy sources when the current generator setup no longer fills the next objective fast enough. Public sources still do not support exact output or cost tables.
Check whether the generator is producing, the grid is connected, and the settlement target is the right one before buying another upgrade.
Treat this as a routing issue. Recheck the power path and settlement objective instead of assuming a hidden rebirth or prestige step.
Use official Roblox identity and dated guide snippets for context, but keep video titles and same-name game results as unverified leads only.
Use public sources to choose the next task, but keep exact progression constants out of the guide until they are verified.
Generators, created power, connected energy, villages, cities, cash per second language, bigger grids, and better energy-source goals.
Exact generator output, upgrade prices, unlock thresholds, and any rebirth or prestige timing not shown by a stronger source.
Open the grid guide when the city is not receiving power, or the generator guide when the current source no longer keeps up.
Fix connection and settlement routing questions.
Compare generator and energy-source roles before upgrading.
Check whether a fresh patch or code report changed the advice.
Return to the guide hub for grid, generator, beginner, and cash routes.